Usually, several games are played, with the winner of each game earning points–the first to reach a score of 10 points wins the match. Set-up: 15 black tokens, 15 white tokens. Players choose to be the black or white and then set up the game board as shown below. The game tokens in backgammon are referred to as “stones.” Each player rolls a die to determine who has the first move, ties are rerolled. The player with the highest number will begin the game by using the two high numbers of the dice
Youngest player starts. GAME PLAY: All tokens begin the game on square #1, Player rolls the die and moves his token the number of spaces indicated on the die. The player to the left of the first player then takes his turn. Game play continues clockwise to each player. During game play, any player whose token finishes its turn on a square with the bottom of a ladder on it climbs his token up the ladder to the square where the ladder ends. Similarly, any player whose token finishes its turn on
The first player to successfully move all his pieces to the point opposite is the winner. Any player may begin, and play moves to the left in clockwise rotation, with each player making one move at a time. A game piece may move in any direction to an adjacent hole. A player may jump his piece over another piece, providing there is an empty space opposite the jumped piece. A player may jump over more than one piece only if there is an empty space opposite each token jumped. Players may play as p
Choose one person to be the Future Finder, and one to be the Mash Girl. The Future Finder, sets up the game and “predicts” the Mash Girl’s future. If you are playing by yourself, you get to do both! Set-Up: The Future Finder sorts the category cards into three piles, according to the color. She then shuffles each pile and places the top two cards of each color deck, face up, into the pockets in the corresponding color section in the Destiny Diary. The “M.A.S.H.,” “spouse,” and “occupation” cate
A B – tube - 1pc. (19.5”) C – tube - 4pcs. (13.5”) D – tube - 1pc. (12”) E – tube - 2pc. (5.75”) I – “I - shaped“ connector - 2pcs. L – “L - shaped“ connector - 6pcs. Frame Assembly Step 1: Attach tubes with connectors as shown. Attach tubes and with the connectors. I A B L Make sure rivet holes are facing the same direction on all tubes and connectors. I I L L L L CONTENTS Step 2: Unroll the game surface and lay it on top of the frame assembly. Align the holes on the game surface with the holes
D . D. Deal one o eal one oeal one of the r f the rf the remaining emainingemaining phas phasphase car e care cards t ds tds to each pla o each plao each play yyer erer. .. Then pla Then plaThen play yy ano anoanother r ther rther round. ound.ound. • •• The fir The firThe firs sst pla t plat play yyer t er ter to win 3 phas o win 3 phaso win 3 phase car e care cards dsds wins the g wins the gwins the game! ame!ame! Number of Players: 2 to 6 For Older Players Cards Used: SET UP: • Shuffle the blu
Place rest of chips in the center playing area (pot). Extra dice are not used. PLAY: The youngest player begins the game. Play passes to the left. On your turn: • Roll your two dice and add the numbers. • STUNG: If the sum is 2, you‘ve been Stung and you must pay the pot 2 chips. Your turn is over. • STING: If the sum is 8, you‘ve rolled a Sting! Take 2 chips from the pot AND each player pays you 1 chip. Your turn is over. (If a player has no chips, then he does not pay). • If the sum is an
Position the tray on a flat surface at a location equal distance from all players. Each player selects a piece of felt, one large wink, and five small winks of the same color. Each player’s felt piece should be the same distance from the scoring tray. GAME PLAY: The youngest player starts the game by placing a small wink on the felt, which serves as a “launch pad.” The player tries to shoots the wink in the scoring tray by depressing the edge of the small wink with the edge of the larger (shoot
Usually, several games are played, with the winner of each game earning points-the first to reach a score of 10 points wins the match. SETUP: 15 black tokens, 15 white tokens. Players choose to be the black or white and then set up the game board as shown below. The game tokens in backgammon are referred to as “stones.” Each player rolls a die to determine who has the first move, ties are re-rolled. The player with the highest number will begin the game by using the two high numbers of the dice
1). You may now gently release the bar. Take hold of the tension bar and move the yellow piece next to the other game pieces on the board. • Gently release the bar against the playing pieces. HINT: try pushing the pieces against the front wall to clear up gaps. GAME ONE: CLASSIC BOOBY TRAP Score the most points to win! • The youngest player begins and play passes to the left. • In turn, players will remove ONE piece. • Once a piece is touched, the player must pick that piece or pass thei