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Anleitung Yamaha, modell RM1X

Hersteller: Yamaha
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Anleitung Zusammenfassung


Move the cursor to the punch-in and punch-out measure and beat parameters and set as required. Then, before actually starting recording, set the measure parameter a few measures before the punch-in point so you’ll be ready to record when the punch-in point is reached. 4 Start the punch-in operation by pressing the PLAY p button (there is no count-in when punch-in recording is started). Recording will begin automatically at the specified punch-in point. 5 Recording will stop, but playback will continue, when the punch-out point is reached. Press the STOP s button to stop playback. Recording the BPM Track The SONG mode has a BPM track in addition to standard recording tracks 1 through 16. The BPM track can be used to record BPM changes which will be reproduced when the song is played back. To record BPM data simply select the BPM track for recording, begin recording in the Replace or Punch In mode, and use display knob 4 to enter the BPM changes as required. . Step Recording Same as in the PATTERN mode. Refer to page 52. n • BPM data can be recorded to the BPM track in the STEP record mode in the same way that other control change data can be recorded to the normal tracks. . Step Recording (Grid) Same as in the PATTERN mode. Refer to page 54. n • The GRID record mode cannot be selected if the BPM track is selected for recording. 118 RM1x SEQUENCE REMIXER 3.3. 3. Groove o Grid Groove Same as in the PATTERN mode. Refer to page 55. 4. Play FX 5. MIDI delay Same as in the PATTERN mode. Refer to page 60. The only difference is that in the SONG mode you will not need to specify a section since the concept of “sections” only applies in the PATTERN mode. o Delay Same as in the PATTERN mode. Refer to page 57. The only difference is that in the SONG mode you will not need to specify a section since the concept of “sections” only applies o Feedback in the PATTERN mode. o Harmonize 6. Arpeggio Same as in the PATTERN mode. Refer to page 62. The only . Play Fx difference is that in the SONG mode you will not need to specify a section since the concept of “sections” only applies in the PATTERN mode. o Arpeggio Setting SONG RM1x SEQUENCE REMIXER 119 7.7. 7. Voice o Pitch Bend/Portamento Same as in the PATTERN mode. Refer to page 63. The only difference is that in the SONG mode you will not need to specify a section since the concept of “sections” only applies in the PATTERN mode. o Voice Balance o LFO o Effect Send o Filter 9. Effect SONG MODE 8. Voice Edit Same as in the PATTERN mode. Refer to page 65. The only difference is that in the SONG mode you will not need to specify a section since the concept of “sections” only applies in the PATTERN mode. o EG Same as in the PATTERN mode. Refer to page 69. o Type When variation connection = System: When variation connection = Insertion: 120 RM1x SEQUENCE REMIXER 9.9. o Variation edit page1 When variation connection = System: When variation connection = Insertion: page2 When variation connection = System: When variation connection = Insertion: o Chorus edit page1 o Reverb edit page1 page2 10. Setup Same as in the PATTERN mode. Refer to page 73. o Low Boost o Knob Assign SONG page2 o Out Channel RM1x SEQUENCE REMIXER 121 11.11. SONG MODE 11. Disk Disk functions in the SONG mode are essentially the same as those in the PATTERN mode, except that the “PATT” file type is not available. Refer to the PATTERN mode disk functions beginning on page 76. Also refer to the “About Floppy Disks” section on page 42 for additional information. o Save o Load o Rename o Delete/Format/Information 122 RM1x SEQUENCE REMIXER 12. Job 12. Job You use the RM1x’s song jobs to perform various operations on the songs that you have recorded. You select the job from the job menu using the Display Knob 1, 2 or the CURSOR buttons. You can also make your selection using the F4 button. Note that the job menu is too large to fit entirely on the screen. But you can scroll through the list using the Display Knob 1, 2 or the CURSOR buttons. o Job List Category Values Function See page UNDO/REDO 00 Undo/Redo If UNDO: Cancel the last operation. If REDO: Cancel the last UNDO 124 NOTE 01 Quantize Quantize note events within selected segment of selected user phrase. 124 NOTE 02 Modify Velocity Change velocities in selected segment of selected user phrase. 124 NOTE 03 Modify Gate Time Change gate times in selected segment of selected user phrase. 124 NOTE 04 Crescendo Gradually increase/decrease velocity over selected segment. 125 NOTE 05 Transpose Transpose all notes over selected segment. 125 NOTE 06 Glide Produces smooth glides from note to note in the selected segment. 125 NOTE 07 Create Roll Inserts repeated note data in the specified segment to create rapid rolls. 125 NOTE 08 Chord Sort Sort each chordal note event (within specified segment) by pitch. 125 NOTE 09 Chord Separate Break each chordal note event (within specified segment) into individual notes, separated by designated delay time. 125 EVENT 10 Shift Clock Sh...


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