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Anleitung Radica Games, modell 74064

Hersteller: Radica Games
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Dateiname: I4064.pdf
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Anleitung Zusammenfassung


Rescue all of your astronauts and you advance to the next harder level. The platforms you have to land on the planet's surface are three different sizes with their point values marked on them. Once you rescue an astronaut from a top platform, it disappears and you have to land on the next smaller platform to rescue your man. On your way down you have a limited fuel supply that you can use to fire your thrusters to slow your descent. You must land on the platforms or you crash into the rocks. On your way up, you can increase the speed by using your thrusters. On your ascent you do not use fuel by firing your thrusters. When you get close to your mother ship, the docking bay doors open and you must fly inside. On later levels meteors falling diagonally across the screen may impede your ascent. The Scoring Small alien ship: 50 points. Medium alien ship: 30 points. Large alien ship: 30 points. Landing on Large Platform: 50 points. Landing on Medium Platform: 100 points. Landing on Small Platform: 150 points. End of level bonus: 50 points per man rescued x level. —-*«—-——- FOR UNITED KINGDOM PRODUCT WARRANTY (This product warranty is valid in the United Kingdom only) All products in the RADICA® range are fully guaranteed for a period of 6 months from the original purchase date under normal use, against defective workmanship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workmanship. In the unlikely event that you do experience a problem within the first 6 months, please telephone the UK Technical Support team: Tel. 0871 222 8278. Calls are charged at 10p per minute and will show up on your standard telephone bill. Helpline hours are 2pm-11pm, Monday to Friday. IMPORTANT: Always test the product with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation. YOUR STATUTORY RIGHTS ARE NOT EFFECTED. Distributed in the U.S. by: RADICA U.S. Ltd. 13628-A Beta Road Dallas, TX 75244-4510 /At US P R O O U C T> | # J SUPPORT Ä1.800.803.9611 wwwjBdkfl9MK.w > Distributed in the U.K. by: RADICA U.K. Ltd. The Old Stables, Munns Farm, Cole Green, Hertfordshire, SG14 2NL, England u* HHfliWE _ ~ Cans arc charged at IDp per minute ^ VJ SUPPORT and wH show up on gout standatd I... . _ _ _ Wephone bB. Helpline hows are ^ 0871 222 8278 j ^ ^ C(. A A PLEASE RECYCLE ^ RADICA;® ARCADE LEGENDS IS A TRADEMARK OF RADICA GAMES LTD. ©2004 RADICA GAMES LTD. PRODUCT SHAPE™ ALL RIGHTS RESERVED Licensed by Radica from Taito Corporation Space Invaders®, © 1978, 2004 Taito Corporation Phoenix™, ©1980, 2004 Taito Corporation Lunar Rescue™, ©1980, 2004 Taito Corporation Qix®, ©1981, 2004 Taito Corporation Colony 7™, ©1981, 2004 Taito Corporation The Tricks • Try to land on the smallest platforms first, as saving the larger ones will make the later part of the stage easier, when the asteroid field is denser and the enemy ships more numerous. • Asteroids cannot hit you at the extreme edges of the screen. • Alien ships can only fire from their center, whereas you can hit their edges. Use your speed advantage to move under them, fire quickly and move away before they shoot. • Don't be too conservative using your thrusters on your descent, as you have plenty of fuel. COLONY 7 The Legend Colony 7, launched in 1981, only existed as an arcade game. Does Colony 7 look a little familiar? If so, think of another game from roughly the same era. Taito's immensely “otaku” Colony 7 was the inspiration for the Imagic Atlantis Atari 2600 cartridge. While not a licensed home version of Colony 7, Imagic's Atlantis was manufactured for the Atari 2600, Intellivision, and even the Odyssey 2, and was the closest thing one could find to Colony 7 at home. The Controls Joystick • Move your cross hairs left, right, up and down to focus your weapons on incoming attacks. Button A or B • Fire your weapons The Game You're in charge of defenses at Colony 7. Even though a shield protects the settlement's power generators, weapons and populated buildings, the onslaught of alien intruders gradually and inevitably wears that shield down. Once holes have been bored through the shield, the aliens have a clear shot at Colony 7. Defend Colony 7 from alien attack by using two ion-cannons that fire an exploding shot knocking out targets near its detonation zone and an eradicator rocket that acts as a "Smartbomb" which clears the entire screen. The Scoring Shooting a yellow or purple bird: 20, 40 or 80 points. Shooting a yellow or purple bird in flight: 200 points. Shooting a blue or purple egg: 50 or 100 points. Shooting a large blue or purple bird: 100 to 800 points (random). Shooting the boss: 1,000 to 9,000 points (depending on height). PHOENIX The Legend One of the early definitive multi-sta...


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