Anleitung Cranium, modell Tune Twister Games
Hersteller: Cranium Dateigröße: 129.78 kb Dateiname: 67316063-4cbc-41c4-9e92-b92804fbbbbb.pdf
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Anleitung Zusammenfassung
Each team chooses a game piece and places it on the purple Planet Cranium® labeled ST ART. Give each team a pad and pencil. Now you’re ready to play Cranium! Set out the four character card boxes: Creative Cat® , Word Worm® , Star Performer® , and Data Head® . Set out the die, timer, and tub of Cranium Clay® . 2 3 4 5 1 SETUP ove r [ On your first turn, and every time you’re on a purple Planet Cranium, you get to choose which box your card will be drawn from. In Cranium you ro ll at t he END of your tur n, af ter you have successfully com ple ted an activity. REMEMBER If you’re successful... Roll the die and move to the next color indicated on the die. You must stop on every purple Planet Cranium even if your roll would otherwise take you past it. If you roll purple, zoom ahead to the next Planet Cranium. Your turn is now over. Play passes to your left. If you don’t succeed... Don’t roll or move. You must wait until your next turn and try again. Your turn is now over. 3 On every Planet Cranium you have a chance to get on the fast track. If your team is successful on the first activity you do on the Planet Cranium, hop on the inner fast track. Otherwise, take the outer scenic path. Getting on the fast track scenic path Planet Cranium fast track star performer ® creative cat ® word worm ® Your team does the activity described on the card. 2 data head ® The team to your right draws your card and reads it aloud to you. Your card is drawn from the character card box that matches the colored space your team’s game piece is on. 1 ® ON YOUR TURN At the start of the game, the team with the person whose birthday is coming up next goes first. A Club Cranium card pauses the game for an outrageous all-play activity, with all teams competing to earn a bonus roll. The first team to shout out the correct answer before time runs out wins an immediate bonus roll. After the Club Cranium is played, the winner of the Club Cranium card takes one bonus roll and moves. Then the team whose turn it was when the Club Cranium card was drawn takes its regular turn. Just follow the instructions on the card. If you draw a Club Cranium card while you’re on a Planet Cranium… •If your team doesn’t win the Club Cranium and it was your first activity while on a Planet Cranium, don’t worry——you can still try for the fast track on your regular turn. •If your team wins the Club Cranium and it was your first activity while on a Planet Cranium, roll and move onto the fast track. ® Everyone plays this Club Cranium Cloodle! Choose one artist from each team to draw clues on paper with no talking, letters, or symbols. The first team to guess the answer wins an immediate bonus roll. If this card was drawn on your turn, you get another card after the winner’s bonus roll. cloodle® thing © 1998–2003 CRANIUM, INC. ALL RIGHTS RESERVED. CRANIUM IS SO OUTRAGEOUSLY FUN, IT’S PATENTED. (U.S. PATENT NO. 6,279,909 AND OTHER U.S. AND FOREIGN PATENTS PENDING.) CRANIUM CHARACTER ILLUSTRATIONS © 1998 ™. THE FOLLOWING ARE TRADEMARKS OR REGISTERED TRADEMARKS OF CRANIUM, INC. IN THE U.S. AND/OR OTHER JURISDICTIONS: BLANKOUT, CAMEO, CLOODLE, CLUB CRANIUM, COPYCAT, CRANIUM, CRANIUM CENTRAL, CRANIUM CLAY, CREATIVE CAT, DATA HEAD, FACTOID, GNILLEPS, HUMDINGER, LEXICON, PLANET CRANIUM, PLAY WITH YOUR BRAIN, POLYGRAPH, SCULPTORADES, SELECTAQUEST, SENSOSKETCH, SPELLBOUND, STAR PERFORMER, THE GAME FOR YOUR WHOLE BRAIN, WORD WORM, YOU WILL NOT BELIEVE WHAT YOUR FRIENDS CAN DO, ZELPUZ, THE CRANIUM LOGO, THE BRAIN LOGO, AND THE FOUR CRANIUM CHARACTERS. ALL THIRD-PARTY MARKS OR LOGOS THAT APPEAR IN THE GAME OR ANY GAME CARD ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS, AND USE THEREOF, OR OF ANY INDIVIDUAL’S NAME OR IMAGE, DOES NOT IMPLY OR INDICATE ANY APPROVAL, ENDORSEMENT, AFFILIATION, OR SPONSORSHIP BY SUCH THIRD PARTIES. WE PACK CRANIUM GAMES WITH A VARIETY OF OUTRAGEOUS ACTIVITIES. IT’S UP TO YOU TO USE CAUTION, PLAY IT SMART, AND HAVE FUN. Enter the Cranium Circle on a roll at the end of a turn. Move to the name of the character card box that matches the color on the die. If you roll purple, you can choose your starting point on the circle. Now wait for your next turn. Each time you successfully complete an activity in the Cranium Circle, keep the card, move clockwise to the next character name, and wait until your next turn to do an activity from that box. Club Cranium cards count, too. If you win a Club Cranium card while you’re in the Cranium Circle, keep the card if it’s one you need. If the card you won matches the character name you are on, move clockwise to the next character name. If you are not successful, stay where you are and try again on your next turn. Once your team holds one card from each character card box, move into Cranium Central. On your next turn, the other teams collectively choose the character card box for your final activity. If you are unsuccessful, you must try again on your next turn. If your team is the first to successfully complete an activity...